I am a 3D Modeler / Texture Artist, residing in Squamish-BC, currently working in feature films at Framestore Vancouver.
This site is to share my work, with anyone interested. Please feel free to email me any comments or suggestions.
WORK EXPERIENCE:
3D Modeler at Framestore. Apr 2022 - Present
3D Modeler / Texture Artist at Method Studios. Sept 2015 - Apr 2022
3D Modeler / Scanning Technician at Industrial Pixel VFX,
Vancouver, BC. Jun 2014 - Jun 2015
EDUCATION:
Anatomy for artists, Anatomy Tools. Online Course
3D Modelling, Animation and Visual Effects Diploma at Think Tank Training Centre, Vancouver, BC
Anatomy R4 with Ryan Kingslien
Dynamic Figure Sculpting with Steve Lord
Post-Graduate Degree in Applied Illustration and Graphic Design at IDEP, Barcelona, Spain
SOFTWARE KNOWLEDGE:
Autodesk Maya / 3DS Max / Softimage
Pixologic Zbrush
The Foundry Mari
The Foundry Modo
Substance Painter
VRay / Arnold
Marvelous Designer
UV Layout
X-Normal
Geomagic Wrap
LiDAR Scene
Flex-Scan 3D3
Artec
Adobe Photoshop / Illustrator / InDesign
DISCIPLINE SKILLS:
HI-Lo Poly Modelling - Hard Surface and Organic.
Digital Sculpting and surfacing
UV Mapping
Texture Painting
Map Baking (Normal, AO, Displacement...)
Strong understanding of Human Anatomy
Lighting / Shading
Good understanding of form, structure, silhouette and rhythm
Image Compositing 2D/3D
Scan Data processing, LiDAR and White-Light Scans
SOFT SKILLS:
Passionate for Digital Art
Proactive and Resourceful
Team Player
Unsupervised worker
Open to changes and suggestions, always aiming to improve
Time conscious, seeking high quality results in tight schedules
Adaptability, quickly learn new things
Good communicator, always ready to listen and assist others